View this email in your browser

So this is goodbye


It is with sadness but also with a measure of relief that we today announce that we are cancelling the development of 20,000 Leagues Above the Clouds. Sadness, of course, because it was our baby for many years and could have grown into something truly wonderful. Relief, because the last few of those years had not seen any significant progress despite our best efforts, and letting go means we can finally move on to other dreams.

20,000 Leagues Above the Clouds started in 2011 as nothing more than an attempt for us to learn to program our own games. Even as the world of Pinefiord with its airships and floating islands started to take serious shape we consciously set only humble goals for ourselves: to learn and to have fun in the process. These goals have been met several times over, and without the project we would not be where we are today professionally or personally.

Despite our goals to learn and have fun, we eventually found ourselves with a project that was so ambitious that finishing it would have required significant funding. Throughout 2016, and then again in 2018, we pitched 20,000 Leagues Above the Clouds to publishers all over the world. Though our pitches were met with many oooohs and aaaahs, eventually it became clear that from a financing standpoint the game was just too big to be small, and too small to be big.

Rather than letting 20,000 Leagues Above the Clouds keep sliding forever into the vapors, we finally decided to “call it”. We wanted to take this opportunity to celebrate the past and look towards the future. So, as thanks to you for sticking with us this long despite our rather atrocious lack of communication lately, we are releasing the 2015 ComicCon demo of the game to be downloaded for free, along with a previously unreleased theme song. We hope that this will serve as an equally suitable memento for you as it will for us!

As for what the future brings, Jonatan and Björn are still working together under their new company Really Interactive, and are hoping to release other games of their own in the future. Ville is creating concept art for all the cool new projects at Avalanche Studios. Alexandra is working on educational materials, though the rest of us secretly hope that she will one day return to the world of games to give us better stories to tell. We hope you will remember us and the project fondly, and that you keep following our work in some shape or form!

Now, for the good stuff! You can find the game demo on


The theme song can be found on most music platforms, including Spotify and YouTube:

Enjoy, and feel free to share your thoughts and feelings on our social media channels.

So long,
That Brain

Copyright © 2019 That Brain, All rights reserved.